Krepta Eve Draconis
Oct 15, 2012 0:33:22 GMT -5
Post by krepta on Oct 15, 2012 0:33:22 GMT -5
Krepta Eve Draconis
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||By Ashley Lee|| || By Krepta|| || By Krepta||
{ "I've been counting crows again and no one wants my name. The blue motel goes ghostly as she fades into the gray of the Saturday rain. I'm a war zone-- If you lose me, you can find me, I'll be dancing down the shingles." -S.J. Tucker, Follow Me Down }
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Full Name: Krepta Eve Draconis
Code Name: Spitfire
Age: Twenty-Seven Years
Date of Birth: October 12th
Sexual Orientation: Straight
Species: Hybrid Species ( Draconic, Human )
Alliance: Fallen Hero.
Citizenship: DC
Canon or Original?: Original
"Victory is MINE Baldy!
And if you had any hair I'd take that too!"
And if you had any hair I'd take that too!"
Hair: Krepta has thick, shoulder length brown hair, copper penny brown in hue when healthy, but a duller color more often, due to malnourishment. She is rarely seen with her hair worn up, and prefers to wear it down instead, save for when the situation calls for it. Despite Krepta's current situation, she makes an effort to take care of her physical appearance in what ways she can, of course, that not always being possible, Krepta's hair can take on a wild, frizzy look, and much to her ire, often does.
Eyes: Krepta's eyes are a vibrant green, and have an almost exotic shape to them. Of course, the eyes being the window into the soul and all, this may be reflective in part of her unusual heritage. Her eyes, are in fact, one of her most draconic features, and she retains the strange coloration in every form she takes. It is doubtful that this is on purpose, as Krepta has little control over her form's colorations. Interestingly enough, some legends state that dragon's no matter what form they took, could always be given away by their eyes. Her left eye is also slightly lighter in coloration than her right one, due to a strike to that eye in her youth. This eye is also harder to see out of, leaving her partially blind and with a skewed sense of depth perception. Thankfully, she's managed to adjust for the most part.
Height: 5'9" in human form. In dragon form, Krepta is about 8' at the shoulder, and about twice as long as that from nose to tail, likewise, her wingspan is about twice as long as her entire body length. Other two forms are about average for their species.
Weight: 134lbs in human form ( Malnourished. Most of this is muscle. ). In dragon form, she's about the weight of a minivan, which is to say, quite heavy. Likely, though, she would be a lot heavier were she healthy. Her body condition, including scars, can be seen in all of her forms.
Distinguishing Marks: Krepta is full of holes, so to speak. She's covered in scars, big and small, and each no doubt, with a story. Most are smaller scars, not noticeable unless pointed out, but others are very apparent, like those located on her face. She has one over her bad eye, partially onto the eyelid, and running down to the cheekbone beneath. Another smaller two connect over the left side of her lips, no doubt remnants of the same wound that left her half blind.
There are also several larger scars long her arms and legs which are often prime striking targets in fights. Since Krepta wears no armor, she has won many a thick scar from these events.
She also has one over the bridge of her nose, and a self inflicted one on her forehead, over the mark that came with her powers.
Said mark is a faint, silver star burst, which might be mistaken for a tattoo. It shows up in all forms, on fur and skin, though it is slightly warped now by the attempts of Krepta to remove it. Unable to do so successfully, she covers it in make-up when she can, to hide it. She received said mark when her powers were released in an emotional outburst during her father's death. It is thought that such a traumatic coming-out of her abilities caused the inborn magic behind them to leave a physical mark on her being.
Appearance: Krepta gives the appearance of a wild animal, hungry and desperate, with the threat of violence behind those strange, mismatched eyes, and the corded muscle to carry said threat out. She's covered in scars from a hard life-time of battle, and her stance is ever-cautious, ever ready to fight. She rarely, if ever, relaxes. She's tall for her age and gender, despite her thin frame, speaking, perhaps, of better times, long, long ago.
Her clothing, all stolen by this point, rarely fits or matches, aside from of course, her shoes, an article which she is always fairly particular about. She will go out of her way to procure herself a decent pair of sneakers or hiking boots, as long as they're warm, comfortable, and sturdy. When she does have the choice though, she favors dark or muted colors in all her wears.
Krepta's dragon form is a bit more noticeable, with a thick, armored hide the color of a winter's sun, and great, tattered wings like dried blood. She is the compact, powerful form of the four legged European dragon, rather than more graceful, serpentine shape of her species's Asian cousins. With four, long, powerful legs, a barrel chest, a thin waist, and a muscular, swan-like neck, she's built almost like a bulked-up Grey-hound, made for speed and endurance. Her head, wedge-shaped with angular features, is undoubtedly saurian, and is ended with two sets of horns to the back of the skull, the top larger, the bottom smaller, arching towards each other. One of these horns in shattered though, at the tip, leaving it laced with cracks almost to the base, and no doubt very sensitive. The rest of her is all impressive, flexible tail, doubling her body length. From the looks of it, though it's evolutionary purpose is to serve as a rudder, it could and often does, pack quite the punch.
Another of her shifts is the wolf. Krepta's wolf form is about average for it's species ( possibly Canis lupus lupus, or the Eurasian Wolf. ) Her fur pattern is mostly varying shades of dark and light grays, while her feet have "boots" of nearly black fur, as does the tip of her muzzle. There is a white patch of fur in the middle of her forehead, and her eyes remain green, as in all her forms. With the larger scars, such as her leg scars, the fur directly around them may be thinner or missing completely.
And last, but not least, is her cat shift. Krepta's cat form is nothing special, look wise, and in fact, is quite a bit smaller than most house cats. It is, however, extremely useful in it's skill sets, and allows Krepta to hide quite well, or squeeze into places others normally couldn't. Krepta's cat form is jet black and short haired, aside from a white patch on it's chest, as well as it's forehead. The tip of her tail is crooked in this form, due to an old break. Where more often than not, this is only visible as a scar in her other forms, it is most prominent in her cat form, due to the bones being closer to the surface. This break never healed properly, and can cause Krepta quite a bit of pain if handled too roughly.
Face Claim: Krepta's face claim is non-celebrity. The face in the picture above was found a long time ago, and I would love to keep it if I could instead of finding a new one. However, I don't remember the source. However, if this is not an option, I'm fine with it.
"I’m not interested in making new friends,
I don’t even like the ones I have”
I don’t even like the ones I have”
Likes: Summer Storms, Miso Soup, Fire Places, Wood Carving, Flute Music, The Ocean.
Dislikes: Telepaths, Small Spaces, Fae, Being told what to do, Being touched.
Personality: Krepta has a good heart, but a psyche warped by years of use and abuse. Having started as a hero at a very, very young age, she was never prepared for all the baggage that came with it, and it wore her down. When she was framed for murder, and the people she risked her very life to protect turned on her, she snapped. Consumed by rage and inner pain, she turned her back on the world, and by the time she turned on it again, life hadn't gotten any easier, and it was for a very different reason. If the world wanted their Frankenstein, their monster, she would give it to them.
Needless to say, Krepta has some very extreme PTSD, which manifests itself in various ways, from triggered episodes, to the alternate, animalistic personality she calls "The Beast". She also has some fairly big authority issues, and doesn't like to be given orders. She trusts no one, and can hold a grudge a very, very long time.
Of course, Krepta isn't all bad. She was a hero once upon a time, and some of that still peaks through sometimes, as some days are more lucid than others. She has a strict personal code, and a strong sense of honor. She will never hurt a child, and will go out of her way to protect them, sometimes in extreme ways, like offing an abusive parent. She tries not to steal from people who can't afford to give things up, and despite it all, she still has a lot of respect for those she once considered her heroes. Having spent her young hero-hood mostly in Gotham, her greatest respect is most likely for Batman, who she holds a sort of private, if jaded, hero-worship towards. If her good side is appealed to, she may decide to do the right thing in a situation. Krepta, however, is still mostly a bundle of instinct and raw nerve, so caution must be taken not to do the opposite and completely set her off.
"With great power comes great responsibility"
Powers: Krepta is of a mixed heritage of human ( her mother ) and dragon ( her father ), which has, genetically given her certain abilities. Aside from a natural affinity for magic ( latent ), should she ever learn under the right mentor, Krepta is a natural shapeshifter.
Dragons of her father's species evolved natural shapeshifting abilities, augmented through experimental magics and technology, in order to both hide from their enemies, human-kind, and to trade more easily with smaller races, as well as groups of humans that they might be friendly with. Despite Krepta's own stunted size for her species, pure-blood dragons can become quite large, and stepping on one's visiting ambassador is rarely diplomatically sound. Eventually, though, this ability to change one's form at will was woven into Draconic genetics, and passed from generation to generation, and these draconic masters of disguise became quite famous for their skills ( or perhaps infamous, in many cases ), and are still read about today in myths and legends.
However, Krepta, being only half dragon, cannot shapeshift as easily as her full-blooded cousins. The energy, for one, that powers a shift, is magical in nature, drawing on a dragon's own private reserve within themselves. Krepta, being partially human, has a smaller reserve, and thusly, many consecutive shifts in a row can wear her out. She also does not adapt as easily to the physical memory of a creature, and must study an animal for a very long time before she can take their shape. Thusly, why she only has three shapes besides the skin she was born in, the dragon, luckily, a genetic 'gift' of sorts, the wolf, and the cat. Both animals she was forced to learn under her uncle's tutoring. Since that's stopped, though, she hasn't been willing to learn any more, though, theoretically, she could.
Her draconic blood also gifts her a resistance to most poisons and diseases, likely why, as well, she can eat almost anything will little consequence. All of her normal senses, touch, smell, hearing, taste, are heightened as well, though only to a small degree. Her night sight is stronger than the typical person's, but her sight over all is poorer, due to injury. As well as this, Krepta has a touch of the 'sixth sense', though this may be due to her paranoia and training rather than her heritage. Either way, Krepta seems to be fairly perceptive of her surroundings, despite her bad eye, as long as she is calm, and has even claimed to be able to see ghosts. However, the moment she panics or becomes enraged, this all goes out the window.
Krepta's other forms each have their own sets of inborn abilities.
Krepta's dragon form is her most used form of both offense and defense. It's thick hide lives up to legend, and knives and most guns are useless against it. With teeth for rending at the top, and claws for shredding at the bottom, it makes a formidable opponent, if one doesn't know how to strike. Krepta is also fond of knocking her opponents to the ground with that muscular tail, or using those thick horns and skull as a battering ram. Add fire breathing abilities, as well as an immunity to said element, and there's no wonder she was the bane of the bad-guys in her day. The dragon is an animal that was evolved for extreme environments, and she's tested them all.
Krepta's second line of defense, where her dragon form won't fit, is her wolf form. With a keen sense of smell and hearing, as well as 1,500 psi to it's bite, it does well in it's own right, though she much prefers her dragon form, for security and familiarity, if anything. The wolf is also much more adaptable, due to it's size, as Krepta has a hard time moving in confined spaces in her dragon form, where she might catch a wing or a foot.
Last, but not least, is Krepta's cat form, a small, but useful addition to her arsenal. Smaller than even the average house cat, Krepta's cat form won't hold up well in a fight, though she does occasionally use it to startle people, flying out of dark places with claws and teeth drawn. Mostly, though, Krepta uses this form when she wants to vanish for a while, or get into some small spot. As cats have excellent hearing as well, this makes it all the easier for Krepta when listening for footsteps, or ease-dropping, more often than not.
Weapons N/A. Krepta's body is her only weapon. Krepta was taught various hand to hand techniques, though, as well as some training involving swords, bows and knives. Her training in all but hand to hand is rusty, though, and likely she would need some practice before her skills were up to par again. Having been trained by a man not from a plain of existence where fire arms existed, though she has no training in these and does not know how to use one.
Strengths/Abilities: Krepta, despite being very instinct driven, is very intelligent. This is shown only when she's thinking clearly, but when it does show itself, it does so well, and she's quite good at picking up new skills.
This shows itself more often than not in her fighting styles. When she's not all wound up, if one is perceptive, one can see her studying her enemy, and even applying her hand-to-hand knowledge to what she does in her other forms, keeping in mind physiology and physiology.
Above all, though, Krepta is resilient. Despite where life's hardships have brought her, she's still plenty stubborn, occasionally dangerously so, and will fight until she is rendered unable to in most situations. She has an amazing tolerance for pain, and in fact, it seems only to serve to make her more angry.
Weaknesses: Despite her many strengths, Krepta is a flawed gem, with many cracks and weaknesses, most mental, some physical. She has a crippling fear of telepaths, for one, and it won't take her long to turn tail if she becomes engaged in a fight with one. She has several other things that induce panic in her as well, such as both small spaces and needles. Her PTSD serves as drive, but as well a weakness, driving her to sheerly animal behavior and instinct on the extreme end, and clouding her mind with rage more often, leaving her unable to think straight and her fighting styles sloppy and confused. She also suffers from depressive episodes and various quirks created by her disorders.
Physically, Krepta is sensitive to both electricity and extreme cold while in dragon form. While electricity won't burn her like it would normally, the composition of her scales turns her into a living conductor, and enough of a blast could cause a stroke or her heart to stop. Muscle spasms or lack of muscle control is also highly likely.
In terms of cold, most temperatures are not likely to kill Krepta unless she's frozen solid, but enough cold can send her into a type of hibernation. If not able to warm herself in prolonged cold, she will become very sluggish in both body and mind.
Last, but not least, her powerfully armored hide is not impenetrable. Enough force, while it might not cause broken skin, for one, will cause bruising and internal damage. More force, however, will indeed break the skin like any other creature, and certain points, such as the joints and beneath the chin, have thinner skin, almost human thin. The webbings of her bat-like wings as well are fairly vulnerable, and the skin there is thick, but only about as thick a good leather, and with the amount of blood flowing through them to keep them warm, it's very easy for her to bleed out through them if the wound is significant enough. Beyond everything, she has many old wounds that ache with the weather, making her stiff at times, or in terms of old breaks, like the one on her tail, or her broken horn, it causes her severe pain if they're handled too roughly.
"All it takes is one bad day to reduce
the sanest man alive to lunacy,"
the sanest man alive to lunacy,"
History: This story starts not with girl in question, but far before her time, in a world not our own. Yet a cousin, in the least, it was, for it once shared common grounds, and Earth and this strange and wondrous place, Faerie, were one. It was a time of myth and legend, when man was still young, and dragon kind was just reaching the peak of it's race's potential. However, one of the dragons Evenhart, well meaning, saw the sorry state of humanity and wanted to help them, and so, he gave them technology that once belonged only to dragon-kind. In doing so, though, he gave them a dangerous power, that, true to man's nature, was used not to create, but to destroy, and war broke out.
The humans, vicious and cruel in their natures, drove the dragons before them, along with many others, and unable to match such capacity for violence, they fled to the Otherworld, to Faerie, and sealed the way behind them, but not before destroying the last remnants of the technology that had so swiftly spelled their doom.
Time drifted on, and the dragons were forgotten in the misty half-truths of mythology. Dragon-kind, though, as long lived as they were, did not forget, and they forbid their people from revealing themselves to the humans, though necessity sometimes forced them to walk among them still. Of course, rules are sometimes broken, and one particular event among many was the start of Krepta. Talorn, Krepta's father, was an important figure amongst his people, the Draconic equivalent to a congressman, if you would, known as a Prince, and he was swiftly rising in power and popularity. This, of course, gave him the power to do many things that other dragons were not permitted to do, such as travel to the human realms, in disguise, of course, to gather information and supplies that could not be found in a world so different as the one they had been born to. Such was tradition, and the privilege was a great one. Talorn was young, though, and reckless, and despite himself, he met a human woman named Alyson in his travels, and fell in love. Years later, in secret, they had a baby girl that they named Krepta, a word meaning "Star-child", who was precious to them both.
Of course, a secret so big as this one couldn't remain a secret for long, and eventually they were found out and both brought before the Draconic High Council. Not only had Talorn revealed himself to Alyson, and taken her to Faerie several times, but he had sired a child with her! Such was unheard of, and it threw the Draconic nations into a panic. Many still remembered the Great War, and feared for another.
Talorn was still a Prince though, and beyond that, he had a child. Children were precious to the draconic race, who, themselves, were nearly sterile. Normally the punishment for a crime so great would be the shredding of the accused wings, and banishment, or even death, but the Council could not bring themselves to leave the child parentless, and then, what of the human? They couldn't very well punish her for a crime she didn't know she was committing!
And so, instead, Talorn was imprisoned, through magic, in his human form, and forced to swear, under oath, that he would never reveal his true nature to his daughter, and that he would live out the rest of his days as a human might, never to return to the skies. Alyson was given a similar oath, and together with their child, they were banished back to Earth, never to return.
And things would have gone as so, had it not been for the Umbramancer, Shader, later Shadeslayer, Talorns brother, who, practicing the forbidden art, was taken by a powerful and nameless entity, who used his body to wage war on Faerie, and who would have won, had Draco, the third son, not cursed him and halved his power before imprisoning him. The curse would ensure, that as long as at least one of his family still lived, he would be bound by blood, and never return to full power.
No one expected Shadeslayer to escape, but when he did, he began to undo his curse, first turning on his own parents, and then kidnapping his brother Talorn in order to lure the rest of his blood in. He attempted to take Krepta as well, but she was not at home, and so he sent his minions to ambush her on her way home from school instead. Luckily for her, friends of her uncle, Sol and Viro found her instead, and rescued her with the intention of rescuing her parents as well.
Of course, little in Krepta's life goes as planned, and instead of rescuing them, they were captured as well, leaving only Krepta free. She attempted to fight Shadeslayer, but being only human, failed, and was forced to watch as Shadeslayer cruelly slaughtered her parents in front of her instead. The emotional trauma unleashed her powers, and she fought Shadeslayer again, not as human, but as dragon. Together, she and the rest imprisoned Shadeslayer once again, binding him fully to Draco and she, the last remaining of their family line.
Draco took Krepta under his wing, raising her as his own, permitted by the council for his heroic efforts to return to earth, as well as to keep his true form. He taught her how to use her powers, as well as various fighting techniques, a mentorship shared by Sol and Viro both. Krepta the girl became Krepta the hero, and the four became an important force against supernatural threats in Gotham City, as well as their general area.
When Shadeslayer arose for the last time to reap revenge on Krepta, they thought that they were more than equipped to handle the problem, but Shadeslayer proved to be more resourceful than they had ever thought. He employed another shapechanger, known only as Shifter to ambush Krepta, and when that didn't work, he used him to frame her for murder. It worked.
Krepta, suddenly betrayed by both the people she protected the the heroes she looked up to, ran and went into hiding, reappearing only once more for the battle against Shadeslayer. This time she killed him.
Though it was a monster that had been slain this time, it did nothing to clear her name, and when the opportunity came to leave her world all together, she took it, retreating instead to another dimension for several years. However, the machine that she stole to do so had been unstable, and thusly, the portal she used to escape through much the same. She returned to what she thought to be her world, rather than a world that had never known her, but soon would, and it would be a name spoken with fear. She would give them the monster that they so expected of her, and show them that they didn't know the meaning of the word.
"Next time guys, we should just
rebuild this place outta Lego."
rebuild this place outta Lego."
Writing Sample: Smoke. Trees. A flash of sparkling black on blue-- water? A lake? The sea? They flashed by in quick succession. More smoke, more trees. Was she flying? She couldn't remem-- no, falling! She was falling!
"God damn--", the wind screamed past her, ripping the words out of her mouth before she could finish uttering them. The crimson colored dragon gasped, and mismatched eyes, the color of green envy flashed open, wide with surprise. Trees lanced up from clouds of billowing black smoke beneath her, and then, they parted in a near instant, revealing the inky darkness of the water below, and the seething, choppy waves, like a thousand hungry mouths that were suddenly lapping at her hind-claws.
"Not again! God damn! God damn!," the shapeshifter yelped. She flared her wings, and they snapped open like a sail, straining her wing muscles painfully. The wind caught her before the waters of the lake-- sea? Where was she?!-- Could swallow her up. Muscles screaming, she arched her wings, powering them up and down as she lifted herself further and further from what might have been her watery grave.
Krepta grunted with exertion as her labored flight brought the dragoness to the shore, and just barely. She collapsed on it's muddy, wooded banks, breathing hard, and listened with eyes closed to the fire crackling in the distance, and the muted sound of screams.
What was going on over there? Was she dreaming? The last she remembered, she had bunked down for the night in the old warehouse, and now-- where had the woods come from? The fire? The screams? What was going on?!
Groggily, the enormous red reptile lifted her wedge-shaped head to stare at a startled doe that was staring back at her. She felt brief pity for the creature-- judging by it's singed fur, it had just escaped the fire further down, and now it was staring at an enormous predator twice the size of itself.
She blinked those luminous eyes slowly and huffed out a jet of frustrated steam, finally snapping the doe out of her frozen stupor. The animal gave a high pitched cry and turned on it's heels before dashing wildly off into the dark of the woods.
Krepta grimaced and slowly heaved her great bulk to it's feet, folding those bat-like wings tightly to her sides for protection. They already burned from that unexpected rescue flight, and with so many trees around-- well, it wouldn't do to tear a wing on an errant branch and bleed to death after so recently cheating death. She watched the arching flight of the fleeing doe with a touch of sadness-- she liked deer-- she hadn't meant to scare it. Unlike her full blooded cousins, Krepta didn't hunt unless she had to-- after all, even with the hard scaly exterior, she was still human inside. No, Krepta preferred her food supply from the grocery store or a fast food joint, like the rest of her mother's kin.
The scarred dragon sighed and, turned her attentions to the fire in the distance. It looked like a forest fire-- and judging by the smoke, it wasn't clean burning fire either. Clean smoke was white, and meant forest fires, usually. Black meant that something like a car was burning, or something with a lot of oils. Being a fire breath creature herself, she had learned this quickly. It looked like it had gotten the to village-- or, what was left of it. She couldn't see from here, but that fire looked bad, and judging by the screams, it had been rather unexpected.
She didn't hear any fire alarms or the roaring blare of a fire-truck siren, so she could only guess that she had been thrown through dimensions again, and here, there were no such technologies, or otherwise she was very far away from civilization. Ever since she had set up base on a pocket dimension, it's magics had seemed to attach themselves to her, occasionally flinging her far through time and space. It was concerning, to say the least, especially when it happened in the middle of a nap, but she had always found her way back until now, so she knew she would eventually again.
Meanwhile, it was time to do what she did best. Krepta, back home, was a hero-- or at least, she tried to be. Sometimes it didn't really feel like it anymore, but she couldn't just sit back and let the village with everyone in it burn. From history books, she remembered how devastating fires could be to people with little to no technology. If she didn't act, it was possible many would die. She would deal with their reactions to her later. Cries of, "Monster," would not be unexpected, but, it was something she was quickly getting used to.
Grimacing, Krepta braced her legs and flared her wings again, sore muscles or not. With a powerful push from her hind-limbs, she was airborne again and powering her way over the surface of the lake. The water cratered at the sheer force of the wake her wings left as she soared toward the burning village in the distance.
She was looking for a certain something in particular-- If she were to help put out the fire, she would need something to carry the water in, and a-- a-hah! The dragon stooped on the small row-boat below, still tied to the docks, and pulled it free with all four claws. It was heavy, but no heavier than a cow, and she had carried those off before with ease. If her wings hadn't been so sore, it would have been easier.
As it was, she labored with it to the water and forced it under with her great weight. Being as buoyant as it was, it wasn't easy-- like forcing a beach ball under the surf. But in the end, she managed, filling it's cavity with icy water. It was heavy, but with a few powerful strokes of those wide wings, she was over the village with it, sending the collected water cascading down onto the worst of the fires.
Without waiting to see if it had worked, the dragon arched back into the air and pivoted on her wingtip, rushing back to the cold surf for another load. She hoped everyone was managing to get out alright, because other than carrying them off screaming, she didn't think she could get them to listen to her.
She made her second round, struggling to support the immense weight she carried, and hovered over another fire. That was when he caught her eye.
The second dragon stood there amongst the flames, full of golden glory and wrath. Those great jaws parted, and flames and molten rock poured from between black teeth, long and glinting sharp in the moonlight. His wings were spread, a dome of sun and translucent leather against the black, smoke choked sky. It seemed she had found the source of the fire.
She knew he had seen her then. She saw his slender jaws part once more, heard the words tumble from his maw, though she couldn't understand him. And then, the darkness came, and she knew no more.
"I'm through talking, get out of my cave,"
Your name/alias: Krepta
Timezone: Mountain Time
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